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Tilzl iPhone · iPad

A little logic. A lot of letters.

Every letter.
In its place.

Arrange the tiles, connect the words, and enjoy the moment it all comes together. A word and logic game for iPhone and iPad.

Coming to the App Store

Your first few letters

Choose a space, then a tile. You can also drag a tile, or type its letter.

GAPEPECH
Your tiles
A little taste of the game. Five tiles to place.

Adapted from the Gastronomy collection, with extra letters already in place.

A small move. A new possibility.

One letter opens up the next word.

1

The letters are already here.

Your tray holds exactly what the grid needs. Nothing to invent; a little arrangement to discover.

2

Let the crossings guide you.

A letter can belong to two words. Place one, look again, and another possibility appears.

3

Try. Move. Find.

Return a tile to the tray, change your mind, or ask for a hint. There is room to explore.

The pleasure of figuring it out

That little “aha”.

There is something satisfying about seeing a possibility become a word. These studies offer a way to look at that experience.

Ross & Vallée-Tourangeau · 2019

Thinking with letters

In a word-production task with seven physical tiles, Ross and Vallée-Tourangeau found only a marginal overall benefit of interactivity. Detailed analyses linked manipulation time to performance; verbal fluency also mattered. This is an exploration of a particular task, not proof that moving tiles improves cognition.

In Tilzl: make an idea visible by placing a tile, then reconsider it.

Read the study

Danek & Wiley · 2017

The moment it clicks

Danek and Wiley asked 70 people to explain 37 magic tricks. Pleasure, suddenness and certainty were central to their “aha” experiences. Incorrect answers could also feel like insights. The study concerns magic tricks, not Tilzl.

Our design reading: let the completed word remain visible, with a brief celebration.

Read the study

Simons et al. · 2016

Practice at a game is not proof of broader cognitive benefits.

Read the study

Ryan, Rigby & Przybylski · 2006

A challenge you choose

Across four studies, Ryan and colleagues linked perceived autonomy and competence to enjoyment of video games. Their multiplayer survey also linked connection with others to enjoyment. These findings do not establish an effect of Tilzl’s modes.

In Tilzl: choose your pace, your difficulty, and whether to play together.

Read the study

Make yourself comfortable

Your pace. Your challenge.

Relax

Take your time. No countdown, just you and the letters.

Chrono

Find your rhythm, then try to beat your own time.

Blitz

A countdown, a grid, and the pleasure of a little pressure.

Bring your words together.

Share one device or meet online with Game Center. Cooperate in Relay, compete for points in Mosaic, or divide the letters in Doubles.

Solo puzzles and same-device play work offline. Online games require an internet connection and Game Center.

A different world of words

A little curiosity, every day.

Gastronomy
Nature
Arts

20 year-round collections and 8 seasonal collections, with 50 puzzles each. Seasonal collections open on their scheduled dates.

Three daily puzzles, one per difficulty, with an archive of past days.

Inside the making

A game you can almost touch.

I wanted placing a letter to feel like a small, deliberate gesture. The details follow that idea.

Imagined and developed by Clément Sauvage

A material for every gesture

Ivory ceramic tiles, a sage felt tray and a plum ink. Movement and optional haptics give picking up and placing a tile a distinct feel.

Space to see the words

Fraunces and Hanken Grotesk, adjustable text, dark mode and an optional OpenDyslexic font. The app adapts its layout to iPhone and iPad.

A grid that holds together

The bundled grids are checked by a solver for a unique solution against the game’s dictionary. This verifies the puzzle; it does not guarantee that every definition is flawless.

Tilzl

Place a letter. Let the words take shape.

Coming to the App Store

iPhone · iPad · iOS 26